![]() ![]() This is not helped by the campaign, which does not allow you to deviate from the orders set forth. It is basically just following instructions. While useful to learn the ins and outs of the game, it felt as if it were a tutorial rather than a story. In terms of strategy, Anno also failed to capture my interest. There are two factions - the Tycoon and Eco factions. Although dissimilar in nature, the idea remained the same collect resources, build ships, fight when necessary. The deviation of what needs to be done is almost non-existent - the game is structured in a way that there is only a right way and wrong way of doing things. This hurts the replay value of the game, as well as the general strategy. Both factions have the same warships, and the lack of variety leads to hoarding and mass-manufacturing being the sole keys to defeating the enemy. In summary, Anno plays well as a resource gathering game. Looking for it to appeal to other styles of gaming, it falls well short. … ExpandĪnno 2070 was my hope for a cross between an RTS game akin to Supreme Commander or Command and Conquer and a city builder game like Simcity. The persistent world characteristics are Anno 2070 was my hope for a cross between an RTS game akin to Supreme Commander or Command and Conquer and a city builder game like Simcity. What I got was a game that quietly blends both together, nearly seamlessly, but fails to be exceptional at either. It feels like a "Lite" city builder with combat and RTS elements tagged on as an afterthought. ![]() ![]() The persistent world characteristics are neat, with people being able to take live missions and vote for the world council, but in reality it matters very little. I also found that the game has a rather annoying framerate issue, which should not happen on a PC with specs as high as mine. ![]()
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